Work & Experience

Research, leadership, and professional experience in Spatial Computing, AI, and Extended Reality.

Current Roles

Software Development Engineer (Spectacles Team)

Research
SnapchatStanford, CA

Lead developer on a flagship augmented reality prototype (AR CAD) for Snapchat Spectacles, guiding a 4-person team to be awarded $20K in funding. Built the first collaborative Spectacles lens for engineers to visualize and share 3D models in real-world environments, cutting prototyping costs by ~40% and accelerating design iteration.

Snap Lens StudioJavaScriptThree.jsAR UXProduct Prototyping
June 2025 - Present

Lead Machine Learning Researcher

Research
Stanford AI Laboratory (PI - Ron Fedkiw)Stanford, CA

Built CNN models to generate realistic 3D hair reconstructions across diverse demographics, raising accuracy to 96% and enabling deployment on lightweight devices. Developed a robust extraction pipeline with OpenCV and SAM segmentation that handles poor-quality images and achieves perfect segmentation on 98% of images.

PythonPyTorchOpenCVSegment Anything (SAM)3D ReconstructionCNNs
March 2025 - Present

Leadership

Vice President of External Affairs

Leadership
Stanford XRStanford, CA

Leading strategic partnerships and external relations for Stanford's premier Extended Reality organization. Co-led launch of partnerships with Meta, NVIDIA, Amazon, and Snapchat. Organized immersive technology hackathons engaging 300+ participants in XR and Spatial Computing projects.

Key Achievements:

  • Secured partnerships with Meta, NVIDIA, Amazon, and Snapchat
  • Organized hackathons with 300+ participants in XR and Spatial Computing
  • Led external affairs strategy for Stanford's largest XR organization
September 2024 - Present

Past Experience

Software Engineer - Spatial Computing

Research
Stanford Human Perception Lab (PI - Khizer Khaderi)Palo Alto, CA

Engineered an AR application for Snap Spectacles using Lens Studio and JavaScript, leveraging environmental testing to evaluate perception levels and enabling analysis of 92% of the available field of vision. Created a process to transform video into accurate 3D environments by integrating SLAM and point-cloud segmentation models, optimizing output by 44%.

Snap Lens StudioJavaScriptSLAMPoint-Cloud Segmentation3D Environment Reconstruction
December 2024 - June 2025