Work & Experience
Research, leadership, and professional experience in Spatial Computing, AI, and Extended Reality.
Current Roles
Software Development Engineer (Spectacles Team)
ResearchLead developer on a flagship augmented reality prototype (AR CAD) for Snapchat Spectacles, guiding a 4-person team to be awarded $20K in funding. Built the first collaborative Spectacles lens for engineers to visualize and share 3D models in real-world environments, cutting prototyping costs by ~40% and accelerating design iteration.
Lead Machine Learning Researcher
ResearchBuilt CNN models to generate realistic 3D hair reconstructions across diverse demographics, raising accuracy to 96% and enabling deployment on lightweight devices. Developed a robust extraction pipeline with OpenCV and SAM segmentation that handles poor-quality images and achieves perfect segmentation on 98% of images.
Leadership
Vice President of External Affairs
LeadershipLeading strategic partnerships and external relations for Stanford's premier Extended Reality organization. Co-led launch of partnerships with Meta, NVIDIA, Amazon, and Snapchat. Organized immersive technology hackathons engaging 300+ participants in XR and Spatial Computing projects.
Key Achievements:
- •Secured partnerships with Meta, NVIDIA, Amazon, and Snapchat
- •Organized hackathons with 300+ participants in XR and Spatial Computing
- •Led external affairs strategy for Stanford's largest XR organization
Past Experience
Software Engineer - Spatial Computing
ResearchEngineered an AR application for Snap Spectacles using Lens Studio and JavaScript, leveraging environmental testing to evaluate perception levels and enabling analysis of 92% of the available field of vision. Created a process to transform video into accurate 3D environments by integrating SLAM and point-cloud segmentation models, optimizing output by 44%.